/*
 * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
 * Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
 * Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
 * Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "ObjectPosSelector.h"
#include "Object.h"

ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist)
    : m_center_x(x), m_center_y(y), m_size(size), m_dist(dist)
{
    // if size == 0, m_anglestep will become 0 -> freeze
    if (m_size == 0.0f)
        m_size = DEFAULT_WORLD_OBJECT_SIZE;

    m_anglestep = acos(m_dist / (m_dist + 2 * m_size));

    m_nextUsedPos[USED_POS_PLUS]  = m_UsedPosLists[USED_POS_PLUS].end();
    m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();

    m_smallStepAngle[USED_POS_PLUS]  = 0;
    m_smallStepAngle[USED_POS_MINUS] = 0;

    m_smallStepOk[USED_POS_PLUS]  = false;
    m_smallStepOk[USED_POS_MINUS] = false;

    m_smallStepNextUsedPos[USED_POS_PLUS]  = nullptr;
    m_smallStepNextUsedPos[USED_POS_MINUS] = nullptr;
}

ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
{
    UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
    if (itr != m_UsedPosLists[uptype].end())
        ++itr;

    if (itr == m_UsedPosLists[uptype].end())
    {
        if (!m_UsedPosLists[~uptype].empty())
            return &*m_UsedPosLists[~uptype].rbegin();
        else
            return nullptr;
    }
    else
        return &*itr;
}

void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
{
    if (angle >= 0)
        m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist)));
    else
        m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist)));
}

void ObjectPosSelector::InitializeAngle()
{
    m_nextUsedPos[USED_POS_PLUS]  = m_UsedPosLists[USED_POS_PLUS].begin();
    m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();

    m_smallStepAngle[USED_POS_PLUS]  = 0;
    m_smallStepAngle[USED_POS_MINUS] = 0;

    m_smallStepOk[USED_POS_PLUS]  = true;
    m_smallStepOk[USED_POS_MINUS] = true;
}

bool ObjectPosSelector::FirstAngle(float& angle)
{
    if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty())
        return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle);
    else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty())
        return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle);

    return false;
}

bool ObjectPosSelector::NextAngle(float& angle)
{
    while (m_nextUsedPos[USED_POS_PLUS] != m_UsedPosLists[USED_POS_PLUS].end() ||
            m_nextUsedPos[USED_POS_MINUS] != m_UsedPosLists[USED_POS_MINUS].end() ||
            m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS])
    {
        // calculate next possible angle
        if (NextPosibleAngle(angle))
            return true;
    }

    return false;
}

bool ObjectPosSelector::NextUsedAngle(float& angle)
{
    while (m_nextUsedPos[USED_POS_PLUS] != m_UsedPosLists[USED_POS_PLUS].end() ||
            m_nextUsedPos[USED_POS_MINUS] != m_UsedPosLists[USED_POS_MINUS].end())
    {
        // calculate next possible angle
        if (!NextPosibleAngle(angle))
            return true;
    }

    return false;
}

bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
    // ++ direction less updated
    if (m_nextUsedPos[USED_POS_PLUS] != m_UsedPosLists[USED_POS_PLUS].end() &&
            (m_nextUsedPos[USED_POS_MINUS] == m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first))
    {
        bool ok;
        if (m_smallStepOk[USED_POS_PLUS])
            ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
        else
            ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle);

        if (!ok)
            ++m_nextUsedPos[USED_POS_PLUS];                 // increase. only at fail (original or checked)
        return ok;
    }
    // -- direction less updated
    else if (m_nextUsedPos[USED_POS_MINUS] != m_UsedPosLists[USED_POS_MINUS].end())
    {
        bool ok;
        if (m_smallStepOk[USED_POS_MINUS])
            ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
        else
            ok =  NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle);

        if (!ok)
            ++m_nextUsedPos[USED_POS_MINUS];
        return ok;
    }
    else                                                    // both list empty
    {
        if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]))
            return NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
        // -- direction less updated
        else if (m_smallStepOk[USED_POS_MINUS])
            return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
    }

    // no angles
    return false;
}
